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Substance Modeler VR - Beta Testing

This was my longest VR project to date. It took about 20-25 hours. All done in VR except the body was an old Zbrush sculpt I did, and I gave the head a detail pass in Zbrush to break up the face(primary forms done in Modeler)
Very enjoyable project, figuring out ways to create different forms in voxels. I've said it before and I'll say it again...navigation in VR is INSANELY good. I really can't stress that enough. :D
Final raw export from Md was just short of 200 million tris. Crunched to 34 million in Zbrush. Inspired by a 2D concept sketch by Jerad Marantz.