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Substance Modeler VR - Beta Test

All modeled in VR. Raw export from Modeler was 145 mio triangles(closer 200 with the weapon) Crunched down to 10 mio in Zbrush and organised into 11 texture sets. Auto-unwrap in Blender. AO bake below in Substance Painter. Based on 2D concept art by Dipo Muh.

Posed and rendered in Blender.