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Commando Knife Game Asset

This was a 1 day asset while I was testing out Polycount Member Polyhertz's 3dsMax script 'Quick High-Poly' The blade was created using this method - Boolean-inset smoothing groups-quad chamfer.

Here's the thread for more details http://polycount.com/discussion/174639/polyhertzs-3dsmax-script-quick-high-poly/p1