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VR Anatomy Studies

Some recent VR studies I've been doing testing the new surface sculpting tools in Substance Modeler. Amazing to now have surface sculpting on voxels in VR. The foot model is a good example of the power of voxels. Everything, including the toenails is just pulled from a sphere and being able to just cut the gaps in between the toes without worrying about topology is so nice. All these studies were from rough blockouts or straight from spheres. Sculpting in VR is a whole other level of immersion that is simply impossible on the desktop.