This was a welcome break from working on production game assets. I modeled this as a subject to test out the Lazercut(part of Keyhydra plugin for Max)workflow. I wanted to see if I could use it with Corona's rounded edge shader to get a quick hard-surface concept/illustration workflow going without having to go to a CAD program like Fusion360. This was modeled over a few evenings(a few hours, really) with another day for the base and render passes/paintover.
Nothing too original, but it's been too long since I've done an illustration render and I completely forgot how fun, liberating, and quick it is in comparison to taking something all the way through the production pipeline. :)
Here's the Keyhydra link for anyone interesteed. I highly recommend Lazercut to anyone who does hard-surface modeling in Max. It's the only tool in Max that can do what it does - and that goes for Keyhydra, InsetSG modifier, and WheelControl too(all part of the plugin)
https://keyhydra.com/keyhydra-lazercut